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Showing posts with label Wil Wheaton. Show all posts
Showing posts with label Wil Wheaton. Show all posts

Monday, May 2, 2016

Tabletop Review - Zombie Dice


Zombie Dice is exactly what it sounds like, a dice game with zombies. The banner above says it all, "Eat brains, don't get shotgunned."

It is a quick game, which can be played with as few as two people, with no real hard limit on the maximum. The object is to roll dice.

These dice, specifically. Each have a brain, a shotgun blast, or footprints. Green 
have more brains than blasts, red are the opposite and yellow are in between.
Each round, players take turns reaching inside the dice tube, and pulling out three dice at random. They roll, and check the results. Keep brain dice for score, keep shotgun blast dice (the hits and you're out), and reroll footprints. Before each roll, draw enough dice so that you're always rolling three.

The round continues until the player stops or when they've gotten three shotgun blasts. If the greed was real, and they got blasted, the player receives no points. Otherwise count up your brains and pass to the next person.

The game continues until one player has 15 brains, which begins the final round. All other players have one last chance to match or surpass the brain score without getting shotgunned.

With the set up out of the way...


When I said Zombie Dice was a quick game, I mean it is quick. The games usually last between five and 15 minutes, depending on the number of players.
It is an "in-between" game, which is best enjoyed either between sessions of longer games like Risk, or when you've got a few minutes to spare before going somewhere.
Due to it's ease and quick, competitive fun, Zombie Dice gets a Board of Dice rating of 3/5: I shot the law and the la-oh my god he's eating my brains!
If you want to see Zombie Dice in action, be sure to check out Geek & Sundry's TableTop episode:

Wednesday, April 6, 2016

International TableTop Day

April 30, 2016 is International TableTop Day (ITTD), a day to gather with your friends and family at home, your local game store or wherever you like to play, and play.

Popularized by Geek & Sundry, tying into Wil Wheaton's TableTop YouTube series , ITTD has gotten bigger and bigger since its inception in 2013 by founder Boyan Radakovich. ITTD events were held in 64 countries in its first year, and the count jumped past 80 in its second.


For more information, be sure to check out Geek & Sundry's Twitter and Facebook pages.


Thursday, March 3, 2016

Tabletop Thursday Review - The Resistance

Are you a good guy? Or a dirty, dirty spy? Learn who your real friends are as you fight the oppressive government, or take down the resistance from within.

Much like the previously reviewed Bang!, The Resistance pits you against your friends with hidden identities to achieve your goal: have more operations go in your favour than the opposing side. It is played similar to the improv party game, Mafia, though with no eliminations.

The game changes slightly based on how many players are playing, but ultimately you are divided up into one of three roles:
  • The Leader of the Resistance
  • The Resistance
  • The Spies
Before each game, cards representing these roles are randomly dealt to each player, depending on the number of players. In a typical 5-person game, there is 1 leader, 2 resistance members and 2 spies.

After the roles are dealt secretly, each player closes their eyes. Then the spies open theirs, look to see who is their spy partner, then they close their eyes. Then the leader opens theirs, the resistance members raise their hands (while keeping their eyes closed) and then everyone goes back to neutral with eyes closed. After these steps are done, everyone opens their eyes and the game truly begins. Players must not reveal their roles during the game.
This pre-game is an important part of the strategy involved. The bulk of the game comes down to one player each round choosing which players to send on the mission. Then the table votes on the team. If a majority approve the team composition, the mission continues. If it fails, it falls on the person next to the previous chooser to decide the next team.

Spies want a spy on the mission, the resistance wants to avoid this. However, if three missions in a row are vetoed before they can commence, the spies get a victory point on the best-of-five.

It is during this time that you have to decide who is a good guy, and who is a spy. You can also trick other players, or try to persuade them one way or another. A trick I like to use when I am a resistance grunt is to pretend to be the leader, or act like I know who the spies are, with the hopes of throwing the spies off. If the resistance wins the best of five, the spies still have a last ditch, one-shot chance to guess the leader. If they are correct, they win.

Once a mission team is decided, each are dealt two cards, a success and a fail.
The selected members play their card face down, and place the remainder back in the card pile. When all have played their cards, the choices are shuffled a bit, and then revealed to everyone.

Resistance members must, and want to, play success cards. Spies have a choice, to pass or fail. If even one fail card is played, the mission fails. However, doing this allows the other players to know that a spy was sent on that mission, so it is unlikely that those players will be selected again. Doubt is cast on the whole team.

With the set up out of the way...


I love this game. It is one of those games that has a lot up front, but you get the hang of really quickly. Most of the time spent on the game doesn't have to deal with the components of the game box, but rather the discussion that occurs between rounds as players accuse one another of being a spy. Or defend themselves as being "a good guy" who you can trust. 

The roles change between games, but the stigma sticks. Someone who was a dirty spy in the last game may be on your team this game, but still carries the weight of being a dirty spy.

There are expansions for the game, but I can't offer any insight into them as I've never played them. The base game alone is wonderful enough for my friends and I.

The Resistance gets a Board of Dice rating of: 4/5 - I'm a good guy, I swear!


It may require more players than some games, but it is a blast to play when you have the right set up. Each game tends to only last 15-20 minutes, but you'll want to play over and over again.

The Resistance can be purchased on Amazon or at your local game store.

If The Resistance is the ground level forces in this game's universe, what is happening at the top level government? Find out next week on Board of Dice as we stage a Coup.

If you'd like to see The Resistance in action, be sure to check out Geek & Sundry's TableTop show with Wil Wheaton:


Thursday, February 18, 2016

Tabletop Thursday Review - Star Fluxx


A long, long time ago, in space, the final frontier. We explore in the starship Reference (it's bigger on the inside), collecting keepers and avoid becoming lost. We search for the meaning of life, but.. I can't let you do that, Dave.

Star Fluxx is short card game with simple rules. Well, rule. There is only one:
At least at the start of the game there is only one rule. Each player begins by being dealt three cards, and then each player takes a turn follow the rule(s). In the beginning, there is only Draw 1 Play 1.

You'll be dealt a variety of other cards. Each has their effect written down, and change the game accordingly.
  • Yellow card are New Rules, which impose hand limits or let you draw/play more cards.
  • Blue cards are actions, and have a variety of effect.
  • Purple cards are traps, usually played to cancel out one of the other types.
  • Pink cards are goals.
  • Green cards are keepers. In Star Fluxx, they are all sci-fi references.
Keepers and Goals are the ultimate win condition. Have the keepers matching the goal condition, and you win.
But if you play a goal and SOMEONE ELSE has those keeper, they'll win instead. Why would you ever do this? Sometimes you don't have a choice; if a new rule comes up saying you have to play ALL your cards, you have to play ALL of your cards, even if it makes another player win.

There is another class of card exclusive to Star Fluxx, the Creeper:
When one of these comes up they can ruin your day. They don't count as a draw or a play, and you cannot win while you are in control of one (unless the goal specially mentions that creeper).

With the set up out of the way...


While the packaging suggests Star Fluxx be played with 2-6 players, there really isn't a limit to how many can join. Depending on the luck of the draw, or tricks played by other players, games can last a few minutes to much longer. I think my personal record is a game having lasted nearly an hour before a winner was declared. But that was a rare occurrence, most games last about 15 minutes.

The biggest draw of the game is the randomness to it. No two games are going to be alike. The goals are always changing, the rules are always changing. You could be "one turn away from victory" only to have the hopes dwindle away by the next player's choices. It can be played while waiting for friends to arrive, in between other, larger, time-consuming games or just on its own - over and over.

Star Fluxx get an unworldly Board of Dice rating of: 5/5

I can't speak any more highly of this game. It is fun, fast and competitive. No two games are alike, but you'll start to find certain keepers become your favourites. 

Star Fluxx can be found on Amazon or at your local game store. There are many varieties of Fluxx, from Monty Python to Lovecraftian Horror to Batman.

If you'd like to see a game of Star Fluxx in play, check out Wil Wheaton's TableTop. This episode first showed me the game, and I went out to buy it right away.
Stay tuned next week where Board of Dice will review: Boss Monster.

Thursday, February 4, 2016

Tabletop Thursday Review - Smash Up

What happens when a team of deadly ninja assassins partners up with a ravenous hoard of dinosaurs? Or a mindless pack of zombies with calculating, mystical wizards?

World domination.

In Smash Up, players are given two factions at random from a selection that includes things like ninjas, werewolves, robots, dinosaurs and ghosts, to extreme, out-there factions like the bear cavalry or eldritch abominations.

By combining the two decks, players form their team and set to smash, or break apart, bases and take over the world.
The factions are shuffled together, and placed face down in a pile. Each player draws five cards (and two more at the end of each turn).

After joining the two factions together to make a team, base cards are played in the middle of the table. Usually the number of bases is number of players+1. Like the factions, the bases tend to have a type of card they are most tied to the playstyle of, and are often based on movies, books, games or other pop culture. The zombie's base, Rhodes Plaza Mall, is based off the movie, Dawn of the Dead, while the wizard's School of Wizarding is a nod to Harry Potter.

(If you are also interested in movies and movie trivia, be sure to check out Flictionary.)

Each turn, a player can play up to ONE minion and ONE action card (though various card effect allow players to do more!). The goal is to have the power of the minions surpass the number in the top left of the base card. When that point is reached, a based is SMASHED and victory points are awarded.

Each base has different SMASH conditions, and award different victory point amounts. Once a player has collected 15 Victory Points, they are the world conqueror!

The initial version of Smash Up allows for 2-4 players, but with many different expansions added to the original game, the number of factions added has allowed for even more players the smash up the world.

A more comprehensive book of rules can be found here!

With the set up out of the way...


Smash Up is a game that is light on rules. It has a basic premise, and most of the situational rules are printed directly on the cards themselves. This makes it accessible to a wide range of players while still allowing for strategy to flow.

But is it fun? Hell yeah! Each game takes around an hour to play (with 4 players) so it is good for short-game sessions but can also be played multiple times in a game-filled afternoon or evening.

Since its release in September 2012, Smash Up has followed up with five expansions, each adding new factions and new bases. Figuring out the best combinations and coming up with strategies on the fly with your assigned factions is a blast enough on its own, but combine that with the hilarity the game brings out and you're in for a smashing time.

The game isn't without its flaws, however. The base game, while totally playable on its own, does get stale without expansions after a few plays. So the cost of entry can be anywhere from $30 for the base alone to base plus however many $25 expansions you wish to add.

That alone isn't enough to bring the game down. The variety of play, and multiple factions leads to a lot of replay value.

Smash Up gets a Board of Dice rating of: 4/5 - Smashing! 
Not a perfect game, but a wonderful addition to any tabletop collection.

Smash Up can be found at your local game store (like The Toy Trove on St. Paul St. in St. Catharines, and on Amazon.

If you would like to see a game of Smash Up in action, check out Wil Wheaton's TableTop channel, where he plays the game in season 2.



Join Board of Dice next Tabletop Thursday where I will be reviewing Bang!

Thursday, January 28, 2016

Why I'm here

Hello there, I'm Jamie and I've been a gamer all my life. From video games, to board games, to card games to pen & paper RPGs, I've spent a whole lot of time sitting around having fun.


I've seen Poker rise to become a sport. Apparently. I've seen countless games of Monopoly end in sulking or flipped tables.
I've solved murders in Clue, sunk Battleships and Connected-4. I've Guessed Who, yelled "Uno" and spent entire nights on a game of Risk.

But what about the other stuff? Well that, my friends, is where Board of Dice comes in. 

Partly inspired by Geek & Sundry and Wil Wheaton's TableTop, in this blog I'll be talking about different games, or interesting aspects of games, you may not have even heard of before. 

Ever heard of D&D's Beholder or Owlbear monsters? Or what kind of game you can play with a group of friends in less than 10 minutes?

Stay tuned and you just may find out. Table top gaming has been making a massive comeback in recent years, and the number of new games out there is staggering. But with my help, you may just find something that you enjoy.
Welcome to Board of Dice.